Sunday, June 23, 2013

Final GAME plan post


           The very first week of this course focused on the promotion of self-directed learners. One way to encourage and monitor self-directed learning was through the GAME plan. G focuses on goals, A focuses on actions, M focuses on monitoring, and E focuses on evaluating (Laureate Education, Inc., 2010b). Following and focusing on those four items will lead to an accomplished self-directed learner. At the very beginning of this class, I made a GAME plan for myself. That GAME plan was to utilize my classroom set of iPads as often as possible. While using the iPads I hoped to teach students how to use them and really feel comfortable using them as well as teaching them how to be appropriate in the digital world. While trying to implement my GAME plan and reading/watching the resources for this class, I learned that integrating technology into the classroom needs to be done in an effective way. In order integrate technology effectively in the classroom a teacher must have knowledge, confidence, belief of what makes good teaching, and a supportive culture (Laureate Education, Inc., 2010a). Learning the importance of those four traits impacted me. I have realized how important it is to have colleagues support. I am lucky to have a coworker that also recently received a classroom set of iPads. It was phenomenal having her support and being able to collaborate with her. Now that I have started to really implement iPad usage in my classroom, I may revise my plan and give some responsibility to my students. I may encourage them to find ways that we can use the iPads in class while we learn content as well. Maybe I will encourage them to find helpful apps or useful websites. I think being a self-directed learner is an important skill to have. In order to teach my students the skills of a self-directed learner, I could use the GAME plan with my students. Like I had to do for this class, I may have them come up with a GAME plan for the first semester of school.
            After taking this class, I have realized there are some adjustments I need to make to my instructional practices. I want and need my students to become self-directed learners. I so often tell my students what to do, step by step, and rarely offer a chance for them to explore. Self directed learning is “any increase in knowledge, skill, accomplishment, or personal development that an individual selects and brings about his or her own efforts using any method in any circumstance at any time” (Cennamo, Ross & Ertmer, 2009, p.2). If my students are self-directed learners, then they will be able to respond to the rapid and continuous technological changes that inevitably will occur during their professional careers (Cennamo et. al., 2009, p.7). I need to stop giving students the steps and teach them how to learn. One way to develop my students into self-directed learners is through technology use.  Students can use online collaboration to communicate with each other when trying to solve a problem, they can use social networking sites to ask others for information on a question they are trying to find the answer too, and when all the work is done and the students have found what they were looking for, they can use digital storytelling to share their findings.

References:


Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful            classroom use: A standards-based approach. (Laureate Education, Inc., Custom         ed.). Belmont, CA: Wadsworth, Cengage Learning.
Laureate Education, Inc. (Executive Producer). (2010a). Enriching Content Area     Learning Experiences with Technology, Part 1
Laureate Education, Inc. (Executive Producer). (2010b). Promoting Self-Directed    Learning with Technology.